

You know it’s coming, you feel it’s coming. After more than 10 years of fan demand, Capcom finally released its most anticipated game of 2011, Marvel vs. CAPCOM 3: Fate of Two Worlds. Countless of unforgettable match, endless amounts of insane combos, incredible comebacks, will Marvel Vs Capcom 3 Madness back up its big hype, or will it take you for a wild ride?

Full Roster including DLCs.
If you heard what Marvel VS Capcom series is known for, it’s the amount of insanity that a game can produce on one TV screen. We're still talking about three-on-three tag-team battles, complete with the overly-exaggerated hyper combos that we all know and love. Marvel VS. Capcom 3 retains its core mechanics that the series has been known for, but adds some new elements as well.
It's Marvel Vs Capcom 3, baby!
One of the biggest changes in Marvel Vs Capcom 3, is the transition from 2D sprites to High Definition 3D. Capcom decided to go with the comic book visual effect style to try and match the presentation between both franchise, and it works. The character models are well animated, and the colours palette of background gives each stage new life. However, some of the models themselves have lost some detail, and the special effects from hyper combos can give gamers an eye strain.

Arghhh!!! My eyesss!!!!
Another change that Capcom made is that they trimmed from 56 characters from MVC2, to 36 in MVC3 (+2 extra characters if you download the DLC). Some of the fan-favourites like Magneto and Ryu are back, MVC3 introduce a lot of new characters to the series. Dante from the Devil May Cry series made it to the roster, while fan favourites like Dead Pool and Thor has made it as well. All 36 characters are well diverse, plays differently as well, but most importantly balance. However, that can’t be said when Capcom continues to make their fans pay for extra characters and download content.
Will it take you for a wild ride?

EXTRA, EXTRA
For once, Capcom has actually put some effort for the single player mode, giving all 36 characters their own unique story to the game. Unfortunately, it ended up coming shallow after you beat the game’s final boss. Aside from that, Capcom has added training mode for those who like to practice and master combos, as well as strategies, and mission mode. Each of the game's 36 characters get ten "missions", all designed to teach you how to use that character from step one. The mode gradually walks you through their more essential special techniques, bigger combos, and combination supers. It also shows off what makes each character special.

Mission Mode.
Another interesting mode that’s feature in MVC3 is Shadow Mode, which is a series of downloadable package that allows players to face A.I. opponents programmed after the techniques and playing style of Capcoms development staff. Event mode has been added as part of a free update by Capcom, allowing players to earn License points by defeating opponents in specific conditions, like 1-on-1 battles to defeating opponents with a decreased life bar.
FINAL THOUGHTS
Like MVC2, Marvel VS. Capcom brings the Madness back to 2011. Despite trimming the roster from 56 to 36, with shallow online experience, along with an onslaught of upcoming DLC, Marvel VS. Capcom 3 is still a must play. The roster is more diverse, balance and fun to play, along with very high replay value and easy to play-hard to master mechanics. Marvel VS Capcom 3 back up the hype to become one of the most addicting games of 2011. As I said earlier, Marvel Vs Capcom Madness is back, and definitely going to take you for a wild ride.
By Lucas Lau. Edited by RonW.
